Revitalizing Rogue Strategies: Enhancing Caltrops in Dark and Darker

In the ever-evolving landscape of Dark and Darker, where dungeon exploration is fraught with challenges, one aspect stands out as a potential candidate for improvement – caltrops. A small adjustment to this particular rogue ability could open up a realm of strategic possibilities and create a more diverse and engaging gaming experience. At the heart …
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Gear-Based Matchmaking: A Consideration

While I’m not particularly enthusiastic about the idea of implementing extensive matchmaking systems, I wonder if there has been any discourse surrounding the concept of organizing lobbies based on gear scores. The proposition involves assigning a gear score based on the equipment you bring into a match. For instance, if you decide to enter a …
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