In the game, many people disdain Twin Blades, claiming they are weak in PvP. However, I rarely lose in PvP, even when my skill level was only in the early stages. Once, in the guild, a Force Archer of the same level with higher skill levels boasted about the supremacy of his class in PvP. I couldn’t resist challenging him, making him acknowledge the strength of Twin Blades. In my view, it’s not about Twin Blades being powerful or another class being formidable. Balance relies on the unique characteristics of each class.
After numerous PvP and PK encounters, I feel that strength and weakness are connected to many factors. It’s not absolute, and sometimes a minor lag can change the tide of battle. Whenever someone asks me about PvP, I always say: professions are not absolute. They are closely related to internet speed, equipment, personal skills, skill points, level, and skill levels.
Keyboard Layout:
An inadequate keyboard layout complicates operations. After many battles, I find the following arrangement effective: F1 for leveling skills; F2 for assistance, transformation, basic attacks, Death Scythe, and strong movement in PvP; F3 for magic and practicing skills; F4 exclusively for PvP, with a sequence including Roll, Strong Move, Bindings, Assault, Whirlwind, Sacrifice Dance, Phantom, Vibration, Twin Dragons… I use the number pad for combos, and I don’t usually use red potions in PvP.
Initiating the Fight:
The initial moves are crucial, and the outcome often depends on the first few actions:
Many people prefer to strike first, but I disagree, especially against classes like Wizards and Archers. Some Twin Blades are accustomed to starting with Assault. However, this move lacks a running animation, making it less susceptible to being knocked down by Archers or Wizards. But it depends on the distance between both players at the start of PvP. If it’s too far, you need to run for a while before initiating Assault, which can be risky. Once knocked down, victory becomes unlikely, and Assault only closes the distance without knocking down the opponent, requiring another move.
I usually prefer moving around, waiting for the opponent to make the first move. With continuous changes in character position, once the opponent starts, I run while closely watching their attack animation. As soon as they initiate, I quickly roll and perform a strong move. After rolling, the opponent loses target lock, and the direction of the strong move is different from the roll, making it challenging for them to target you again. Then, I use Bindings; when they target you again, they get immobilized. Typically, I follow up with Assault to close in, and if I’m near the target, I use Whirlwind. If the opponent is still standing, I immobilize them again. If they are knocked down, I press 0 on the number pad and start chaining Sacrifice Dance, Phantom, Vibration, Immobilization, and Sacrifice Dance.
Some may argue that rolling immediately after seeing the opponent’s move makes you susceptible to attacks. While that’s true, in my PvP experience, I’ve rarely been immobilized or knocked down during rolling. Twin Blades have a unique characteristic – during rolling, the opponent triggers their skill, but a “miss” appears above me, and then it’s my turn. Once successful, a series of consecutive skills follow, causing significant damage. When the opponent becomes anxious, I immobilize them again. Generally, in PvP, it’s about predicting when the opponent will make a move. Staying at a distance and constantly moving is usually a good strategy. In my numerous PvP experiments, I’ve been hit during the first roll many times, but the chances of being immobilized or knocked down are low. I’ve encountered it only once in hundreds of PvP battles. Missing is common during Twin Blade rolling, making the opponent’s skill appear as if cast, but with a “miss,” and then it’s my turn, initiating immobilization and knockdown. Once successful, a substantial amount of damage follows from consecutive skills. When the opponent becomes impatient, immobilization is applied again, and the fight usually concludes.
Breaking Chains:
Some claim that with superior skills, even if chains are broken, they can be restored. I’ve tested this and can indeed continue chaining even after adding immobilization to the combo. However, Twin Blade skills involve consecutive slashing over ample time, allowing me to easily reconnect. It’s similar to chaining while switching targets. I’ve managed to chain over 40 hits, resulting in 8-9 kills. Therefore, any class can perform chain recovery, but against such opponents, I rarely use chaining. I often resort to rolling, strong movement to create distance, followed by Twin Dragons for the knockdown. After the knockdown, I use Assault, Immobilization, Phantom, rolling again, and strong movement. Sometimes, even rolling and strong movement are not enough to evade, depending on the effectiveness of the miss from the Twin Blade rolling. I feel that in numerous rolling attempts, even if hit, the chances of the opponent interrupting the chain are minimal.
Some people use Swift Move to break chains. While effective, I don’t prefer it as it occupies one skill slot. However, some players don’t know they need to add a strong movement after Swift Move. I’ve encountered such cases where Swift Move takes the opponent away, but they chain back in. Don’t assume that a single Swift Move or roll is enough. Anticipate the opponent’s mouse clicks and try to go to unexpected places. Predict possible actions of the opponent.
About PK:
There’s not much to say about PK. In the war channel, unless at a high level or dealing with war-gamers, there’s no meaningful reason for fights. Once, I was wearing a +5 skilled silk set, fighting small monkeys in the war channel, and I got singled out by various classes with honor weapons. I only used rolling, Swift Move, Immobilization, and red potions. They couldn’t kill me, and it became boring after a long time. The reality is that if I PK them, it’s unlikely I’ll win, and once I engage, I might forget to use potions and accidentally get killed. Transforming is another story. I once encountered a transformed red class chasing a Force Shielder all over. He couldn’t hit him, and he was incredibly fast. Once the transformation ended, he came back to PK me. I kept rolling, and when he finally gave up, we both stopped. We couldn’t communicate due to garbled text, so I waved goodbye to him. Anyway, in one-on-one PK, it’s just rolling around, consuming red potions, which can be infuriating. However, I don’t like going to the war channel anymore, as it’s filled with high-level players who are experts at killing.
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