The New World development team delves into their plans

The New World development team delves into their plans for service enhancements, matchmaking development, addressing challenges, and fulfilling player requests in Season 4.

The most recent Forged in Aeternum installment features a conversation with Kyle Richter, the software development manager for the Azoth backend team, along with engineers Matthew Woo and Kenny Doyle, and QA engineer Quynn Carter. They explore the latest advancements in service improvements, what’s currently in progress, and what’s on the horizon.

A central theme throughout their discussion is matchmaking. The foundation of the matchmaking system is in place, with ongoing refinements and more to come. The team aims to provide greater flexibility to accommodate a variety of player experiences. Provide players with as many achievements and New World Gold rewards as possible. The positive reception of matchmaking thus far is one of the driving forces behind the team’s exploration of further cross-world features.

In their conversation, they revisit the inception and challenges encountered during the initial implementation of cross-world Outpost Rush. They discuss the valuable data derived from this venture, which is informing future development.

After establishing the necessary infrastructure and ensuring the smooth cross-server functionality of Outpost Rush, the team turned their attention to enhancing the matchmaking system. They incorporated factors like player attributes and group dynamics to fine-tune matchmaking, resulting in more enjoyable team compositions. The team acknowledges the improved matchmaking speed as a positive aspect of Outpost Rush and underscores their commitment to delivering consistently requested features.

In previous developer discussions, the team sought input from the community on their desired cross-world experiences. Some of the popular suggestions, such as Expeditions and Arenas, are now part of Season 4’s objectives.

However, their ambitions extend beyond this, as they explore how this functionality can be employed in even more innovative ways.

With this in mind, the team invites the community to share any pain points they encounter when forming groups and their suggestions for improvement. These queries will undoubtedly be addressed in a future video.